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Units, buildings, governments and resources. 48 articles.
Units
infantry 10
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A25-Roman A standard android soldier armed with a pulse rifle capable of clearing crowds of targets with ease, but lacks the ability to fire at air targets.
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A26-Legionnaire
A more advanced android soldier armed with an improved pulse rifle capable of clearing crowds of infantry with ease, but lacks the ability to fire at air targets.
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A27-Pride
The A27-Pride is a unique android soldier that is a step away from the powerful A28-Gladiator.
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A28-Gladiator
The A28-Gladiator is a powerful android soldier made to stand on its own in combat.
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Marine A fresh human recruit armed with a shock rifle, rockets, and the morale to carry out the orders of their commander.
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Missile Marine A well-trained soldier armed with a missile launcher designed to handle both ground and aerial threats, basically a Marine outfitted with a superior set of anti-air rockets that are now anti-armor missiles.
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S-Marine A specially trained soldier armed with an improved shock rifle, rockets, and endurance, they are fierce and dangerous to most that cross their path.
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Sniper
A trained sharpshooter capable of striking down targets from a fair distance with their anti-Chronite Positron sniper rifle.
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Far Sniper
A variant of the Sniper unit with exceptional range and damage, able to outrange every unit in its path and inflict incredible damage that one-shots some units, at the cost of high reload times and an inability to fire air targets.
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Meditec The Meditec is a specialized support infantry unit equipped with advanced medical technology.
armored vehicle 9
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Chronite Tank
A mainline military tank with a Chronite plated hull capable of resisting lower grade weaponry, significant health to keep operating under heavy fire, and a devastating cannon that fires explosive shells at the ground targets, coupled with splash damage from the explosions.
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Hover Tank
An advanced military tank that uses hover technology to traverse terrain rather than treads, as well as sporting advanced Special armor and high impact, linear Positron cannons.
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Sphinx
The most advanced and tanky tank available, the Sphinx is built to destroy all Armored Vehicles that come in its warpath.
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Gröditz
The Gröditz is a suppressive fire unit in the form of a bi-pedal walker, functionally a tank with legs.
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Mod. Gröditz
The Mod.
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Sakata Spider
The Sakata Spider is the definitive late-game unit of the Forge, found in the Mechanics Terminal and armed with singular voltage beams alongside unique self-repairing technology found on the Sakata line.
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Sakata Mk-II
The first of the Sakata line to be used by Forge, the Sakata Mk-II, also known as an AA Sakata, is an oppressive anti-air unit armed with powerful Hadron cannons that destroy any aerial target in their path They're so specialized for ground-to-air engagements that they lack any ground weapons, but they do come equipped with unique nanomolecular self-repairing technology.
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Mod. Sakata
The Mod.
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Jötunn
A heavily armored combat vehicle armed with armor-piercing explosive shells to crush ground targets and rapid three-round micro-shell bursts to destroy aircraft.
aircraft 9
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Angel
The Angel is a specialized support aircraft unit equipped with advanced medical technology.
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Scout
An unmanned aerial drone made for reconnaissance and security operations, ready to be deployed in swarms against all opposition.
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Phantom
The Phantom is a dangerous air superiority unit made to counter large groups of infantry.
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Mod. Phantom
The Mod.
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Black Queen
The Black Queen is the prime aerial unit of the Outpost, firing dangerous ground and anti-air missiles that can eliminate large fields of units.
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Saint
A powerful aerial destroyer equipped with Special armor, anti-air Positron cannons, and rapid ground rifles.
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Mirage
A very swift and powerful manned anti-air fighter jet with VTOL technology, designed to intercept any air unit no matter its armor or size.
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Shrike
Shrikes are utility role aerial drones with exceptionally low damage and durability, though they come equipped with experimental EMP missiles that disrupt enemy nanomolecular repair and healing equipment.
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Eidolon
The Eidolon is a manned aircraft that functions similarly to the Phantom, albeit with many distinct features.
Structures
unit deployment structure 6
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Outpost
The Outpost is often the first unit deployment structure built by players.
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Barracks
The Barracks is the upgrade from the Outpost offering two new units.
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Arsenal
The Arsenal is the upgrade from the Barracks offering two new units.
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Forge
The Forge is often the first unit deployment structure built by players.
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Manufactory
The Manufactory is the upgrade from the Forge.
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Mechanics Terminal
The Mechanics Terminal is the upgrade from the Manufactory.
hybrid structure 4
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Hospital
The Hospital, one of the most important structures for providing healing to all the unit types, and having some secret powerful units deep within.
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War Sanctum
The War Sanctum, a powerful and feared structure that is the upgrade from the Hospital, and having some powerful units at its disposal.
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Precinct
The Precinct, a Tier-2 hybrid structure meant to compliment the Outpost or Forge by providing units built to counter specific threats, as well as provide more Manpower production than a Hospital but less than a War Sanctum.
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Aerodrome
The Aerodrome, a Tier-2 hybrid structure meant to compliment the Outpost or Forge by providing units built to counter specific threats, as well as provide more Energy production than a Generator but less than a Solar Grid.
resource structure 5
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Bank
The Bank is the most common structure first built by players.
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Treasury
The Treasury is the upgrade of the bank.
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Generator
The Generator is a common structure built by players, as Energy is highly sought after for Forge players or the Arsenal structure.
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Solar Grid
The Solar Grid is the upgrade of the Generator structure.
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Armory
The Armory is an important structure required to build certain units or structures.
Governments
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Capitalist
The mighty economy rules, flexible for a variety of playstyles with its higher resource gain.
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Communist
The people rule together, focuses on Outpost playstyles with extra resource gains per enemy unit kill.
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Fascist
The state authority rules, focuses on Forge playstyles with quick unit deployment and building construction.
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Monarchy
Royalty rules the land, uses Influence gain to amass powerful Influence units earlier in the game.
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