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A25-Roman, in-game sprite

units · infantry

A25-Roman

A standard android soldier armed with a pulse rifle capable of clearing crowds of targets with ease, but lacks the ability to fire at air targets.

Unit Overview

A standard android soldier armed with a pulse rifle capable of clearing crowds of targets with ease, but lacks the ability to fire at air targets. Their Titanium armor and higher health makes them more resilient than Marines.

Stat Value
Structure Forge
Life 250
Speed 42px/s
Armor Titanium
Build Time 1.2 Seconds
Air No
Healer No
Self Heal None
Unit Value 2
Unit Tier 1

Weapons Systems

The A25-Roman uses a pulse rifle, effective for infantry skirmishes and penetrating Composite armor, but quickly failing against Chronite. A25-Romans also lack a form of attack against air targets.

Stat Ground Weapon Air Weapon
Damage 35 —
Range 215px —
Weapon Type Infantry —
Cooldown 1 second —
AoE None —
Projectile Speed 20px —
Burst Weapon No —
Burst Count 0 —

Construction Cost

Resource Amount
Money 0
Manpower 0
Energy 5
Influence 0

Strengths

Against Infantry

With higher damage output and health than Outpost’s Marines, as well as Titanium armor, Romans can quickly decimate Marine groups and even shrug off Sniper shots. Combined with their cheap 5 energy cost, they can swarm the early game against Outpost’s infantry.

Base Killer

A25-Romans are notorious for their high damage output against the base when its left undefended, allowing for swift victories against unprepared opponents.

Against Composite Armor

With their high infantry damage, A25-Romans make an effective cheap unit against tanky Composite armor units like the Sphinx and Jötunn, tearing through it compared to higher tier units that struggle against such units.

Effective Against

Unit Rating
Marine +++
Sphinx +++
Sniper ++
S-Marine ++

Weaknesses

Air Vulnerability

Due to lacking an air weapon, A25-Romans can’t defend themselves against even simple threats from above like a small scout swarm, letting air units pick them off one by one without resistance. They need something else to protect them if they want a chance to survive against any of the late-game air threats.

Ineffective Against Chronite and Special

A25-Romans dominate against infantry, but even one Chronite Tank spells trouble for them. Their weapons deal pitifully low damage to Chronite, making engagements with a Chronite Tank group fatal. A25-Romans also don’t fare well against Hover Tanks, dealing little damage and taking too much before they can break through a line of them.

Group Splash Damage

Despite having more health than Marines, A25-Romans still suffer against large splash damage, which makes Chronite Tanks a worse matchup for them, alongside the deadly Black Queen’s ground missiles. Players should always be careful of missiles as well, one missile aimed at a Roman group is guaranteed to kill all of them.

Weak Against

Unit Rating
Chronite Tank —
Black Queen —
Hover Tank –
Scout –

Combat Strategies

Roman Swarms

With how cheap of a unit they are, A25-Romans can be quickly deployed en masse to gain territory for influence gain, defend against swift advances, or charge straight for the base. Having at least ten of them provides enough firepower for them to continue pressing through easier to handle units, as well as maintain enough of a presence at the enemy base to deal significant damage or destroy it.

Distraction Manuevers

Use the cheap cost and respectable speed of the A25-Romans to your advantage by baiting enemy shots towards them over your higher value units. Always be careful not to group all of your Romans if there’s an enemy Special Operations, however, instead baiting with smaller groups at a time.

Sphinx Executing

Sphinxes are dangerous late-game influence units, boasting extremely high health alongside Composite armor. Most units can’t handle this without high losses, but A25-Romans will tear apart Sphinxes cheaply. Send in a sizable group of them to maintain survivability against the Sphinx’s weaponry while providing enough firepower to overcome the high health and any possible healing the Sphinx may be receiving.

Related Units

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