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Missile Marine, in-game sprite

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Missile Marine

A well-trained soldier armed with a missile launcher designed to handle both ground and aerial threats, basically a Marine outfitted with a superior set of anti-air rockets that are now anti-armor missiles.

Unit Overview

A well-trained soldier armed with a missile launcher designed to handle both ground and aerial threats, basically a Marine outfitted with a superior set of anti-air rockets that are now anti-armor missiles. They are very effective against Chronite armor and most ground threats, but aren’t any stronger against air threats.

Stat Value
Structure Precinct
Life 125
Speed 30px/s
Armor Light
Build Time 1.2 Seconds
Air No
Healer No
Self Heal None
Unit Value 2
Unit Tier 2

Weapons Systems

Missile Marines carry a missile launcher capable of tearing through Chronite armor. They have additional range over their Marine counterpart, allowing them to kite effectively.

Stat Ground Weapon Air Weapon
Damage 37 37
Range 385px 385px
Weapon Type Missile Missile
Cooldown 6 seconds 6 seconds
AoE 5px 5px
Projectile Speed 18px 18px
Burst Weapon No No
Burst Count 0 0

Construction Cost

Resource Amount
Money 0
Manpower 10
Energy 0
Influence 0

Strengths

Anti-Chronite

Missile Marines with their powerful and long range anti-Chronite missile launchers are very effective at decimating most Tier-1 and Tier-2 units, primarily Chronite Tanks and Gröditz, easily able to outrange the former.

Air Control

Missile Marines are similarly effective against air threats as Marines are, requiring similar micro control so be effective. Their increased range also allows them to perform engagements at safer distances, making them harder for Scout swarms to penetrate.

Effective Against

Unit Rating
Chronite Tank +++
Gröditz +++
Jötunn +++
Sakata Spider ++

Weaknesses

Slow Speed

Missile Marines move slowly, making them ineffective at chasing down faster targets such as Snipers, which prove to be a threat to this unit.

Low Health

Missiles Marines compete for being one of the weakest units in terms of health, bearing a measly 125 health and Light armor. Since they’re usually used in groups, splash damage from Chronite Tanks and Missiles are a death sentence, killing them all immediately. Their low health makes them ineffective targets for Meditecs to stand by and heal as well. They perform best when far from their targets rather than up close.

Weak Against

Unit Rating
Black Queen —
Hover Tank —
Mod. Phantom —
Sniper –

Combat Strategies

Early Game Punishment

Missile Marines pack a hefty punch in the early game, only struggling against Scouts and Snipers. Therefore, a mix of them with A26-Legionnaires can be effective to help distract fire from Snipers. Scouts will continue to prove a problem due to the cost of these units.

Anti-Chronite

It may prove interesting that this unit is good against the Tier-3 Sakata Spider which features Chronite armor. It may be a cost effective way later in the game to deal with them, and of course take out threats such as Chronite Tanks in the early game. Just be sure to kite, as you barely outrange Chronite Tanks.

Related Units

Source: original article