wiki / units

Sniper, in-game sprite

units · infantry

Sniper

A trained sharpshooter capable of striking down targets from a fair distance with their anti-Chronite Positron sniper rifle.

Unit Overview

A trained sharpshooter capable of striking down targets from a fair distance with their anti-Chronite Positron sniper rifle. They are an effective backline unit found in the Barracks, ready to counter Chronite Tanks and more.

Stat Value
Structure Barracks
Life 154
Speed 42px/s
Armor Light
Build Time 1.6 Seconds
Air No
Healer No
Self Heal None
Unit Value 3
Unit Tier 2

Weapons Systems

All snipers are equipped with Positron sniper rifles, a similar technology found in use by the Scouts, although particularly outfitted for ground operations against mobile armor such as Chronite Tanks and Gröditz. Due to how specified their function is, they do not perform as well against air units, but ensures snipers aren’t completely defenseless against them.

Stat Ground Weapon Air Weapon
Damage 57 20
Range 439px 420px
Weapon Type Pulse/Positron Pulse/Positron
Cooldown 3.13 seconds 2.67 seconds
AoE None None
Projectile Speed 30px 30px
Burst Weapon No No
Burst Count 0 0

Construction Cost

Resource Amount
Money 7
Manpower 12
Energy 0
Influence 0

Strengths

High Range

Snipers often engage first against most other units, beating Marines, Chronite Tanks, A25-Romans, Scouts, and Gröditz in range, as examples of early and mid-game units they outrange. This allows snipers to shut down advances before the opposition can hit them, and against Chronite Tanks, can stop their assault quite fast.

Anti-Chronite Weaponry

Snipers specialize against Chronite armored units, dealing significant damage to them otherwise reduced for Kinetic and Infantry weaponry used against them. This allows them to compete against Chronite Tanks, Gröditz, and Sakata Spiders respectively, where other ground units may find less success against them.

Effective Against

Unit Rating
Chronite Tank +++
Gröditz +++
Mod. Gröditz +++
Sakata Spider ++

Weaknesses

Ineffective Against Air

Snipers are capable of ground-to-air engagements, but they don’t excel as much as their Marine counterparts. Snipers are built for ground engagements primarily and can struggle on their own against any aerial threats, including cheap and abundant Scouts.

Backline Preference

Snipers are a poor choice for leading advances without frontal protection by other units. Most hard-hitting units will make short work of them with how low Sniper health is compared to other units, as well as only having Light armor. They are also vulnerable to rushing Chronite Tanks that will fire into their position and decimate whole Sniper groups.

Weak Against

Unit Rating
Saint —
Black Queen —
Scout –
Phantom –

Combat Strategies

Column Advance

By using strong defensive units like Chronite Tanks, you can form a defensive line with Sniper backline support to advance along the battlefield. The Snipers will provide supportive fire against incoming opposing units while the Chronite Tanks protect against any lethal shots directed their way. Be mindful of rushing units that might fire into your backline, and be aware of how close enemy units need to be for your Snipers to target them.

Marine and Sniper Duo

Marines with their respectable anti-air rockets and Snipers with their proficient ground coverage and damage output can make a dangerous unit duo to handle. Even better, Spec Ops. Teams are equipped with Snipers and the stronger S-Marines upon deployment, demonstrating this synergy with how dangerous a few advancing teams can be.

Related Units

Source: original article