
governments
Monarchy
Royalty rules the land, uses Influence gain to amass powerful Influence units earlier in the game.
Government Overview
The government that rules under royalty with a claim over the land, focused on Influence production primarily. Unlike other governments, this one can generate Influence passively without needing a unit presence on the field, allowing for earlier Influence unit deployment. This government mainly prioritizes the Special Operations building due to its high number of Influence units, but also values the War Sanctum, Armory, and Solar Grid.
Government Perks
Passively generate 3 influence every 5 seconds.
Passive Resource Production
| Resource | Rate |
|---|---|
| Money | 2/5s |
| Manpower | 3/5s |
| Energy | 3/5s |
| Influence | 3/5s |
Government Strategies
Special Operations Start
This government could be used to allow for early Special Forces and A27-Pride deployment, both quite effective early and mid-game options to disrupt and threaten the enemy. Expect a journey to the Special Operations without a Bank to be lengthy, though, due to this government’s lower passive gains than the others for Money.
Armory Start
Although not as immediately impactful, having earlier access to Mod. Gröditz and Mod. Phantoms can help boost survival chances against offensives, as well as bolster those for your ally.
Related Governments
- Capitalist — Government
- Communist — Government
- Fascist — Government