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Mod. Gröditz, in-game sprite

units · armored vehicle

Mod. Gröditz

The Mod.

Unit Overview

The Mod. Gröditz is an upgraded variant of the standard Gröditz, bearing stronger weaponry, a faster firerate, and higher health. They are overall superior compared to their common brethren and are more capable of holding their own in an engagement.

Stat Value
Structure Armory
Life 500
Speed 24px/s
Armor Chronite
Build Time 1 Second
Air No
Healer No
Self Heal None
Unit Value 12
Unit Tier 2

Weapons Systems

Mod. Gröditz use Mk-II machine guns, built to strike targets harder and fire faster than the standard machine guns on the Gröditz. Like their predecessor, Mod. Gröditz can fire at both ground and air targets with equal ferocity.

Stat Ground Weapon Air Weapon
Damage 19 19
Range 395px 395px
Weapon Type Kinetic Kinetic
Cooldown 0.1 seconds 0.1 seconds
AoE None None
Projectile Speed 23px 23px
Burst Weapon No No
Burst Count 0 0

Construction Cost

Resource Amount
Money 0
Manpower 0
Energy 0
Influence 35

Strengths

Universal Targeting

Mod. Gröditz inflict the same damage with no drawbacks no matter if they’re fighting air or ground units, making them effective at suppressing both fronts.

Defense Against Infantry and Kinetic

Chronite armor significantly reduces incoming Infantry and Kinetic damage, found on early and mid-game units like Marines, A25-Romans, Gröditz, and Phantoms. The Mod. Gröditz can provide a defensible wall against such units, and with their increased health, are reasonable targets for Meditecs to keep alive to maintain this oppressive wall.

Effective Against

Unit Rating
Marine +++
S-Marine +++
Phantom ++
A25-Roman ++

Weaknesses

Pulse/Positron Vulnerability

Mod. Gröditz will find difficulty dealing with Scouts and Snipers, since both use weaponry made to counter Chronite armor. Since Snipers also outrange Mod. Gröditz, they are likely to put one down if enough fire all at once against them, same with Scout swarms. Hover Tanks are especially deadly, dealing high damage and easily negating the defensive power Chronite bears.

Crowd Congestion

Mod. Gröditz lack the proper crowd clearing Phantoms possess with their splash damage, making Mod. Gröditz less effective against large groups of units. They’re better used against singular or minimal targets, or units with low health and armor.

Slow Movement

Mod. Gröditz move faster than Chronite Tanks but still move slowly, struggling against more evasive units and prone to being kited by them.

Higher Cost, Lower Numbers

Mod. Gröditz cost 35 Influence, a resource only obtained from controlling part of the field, queued production in Special Operations, or passively with the Monarchy government. This makes the Mod. Gröditz more difficult to amass in higher numbers and more of a supportive unit to a composition rather than the main bulk.

Weak Against

Unit Rating
Sniper —
Hover Tank —
Scout –
Saint –

Combat Strategies

Suppressive Frontline

Place a Mod. Gröditz in front of units such as Snipers and Chronite Tanks, so they can serve as a defensive frontline that deals chip damage to incoming threats whilst baiting Sniper shots and Scout swarms. With sufficient healing from Meditecs, they can outheal the received chip damage to give the units behind them room to keep firing. Keep them away from missiles, though, since they’re more valuable than regular Gröditz.

Base Whittling

Mod. Gröditz outrange the base, allowing them to fire at it from a safe distance without retaliation. Putting a Mod. Gröditz behind a pin close to the base will put more pressure on the base, encouraging a weaker retaliation that can be countered to make the opponent waste resources.

Related Units

Source: original article